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Speaking

So long and thanks for all the particles…

[kml_flashembed movie=”/wp-content/uploads/manual/2007/introweb.swf” width=”445″ height=”340″ FVERSION=”9″ QUALITY=”high” /] After yesterday’s rather well received Papervision3D session, I’m now gearing up for what will probably be the last time I present my particles session, Kaboom!!! Blowing things up in Flash I feel like I’m laying a close friend to rest, they’ve been with me through the years, the […]

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Speaking

Papervision3D Simplified at FlashBrighton

Catch my new Papervision3D Simplified session at FlashBrighton next week (Tuesday 27th May) in my home town Brighton, UK. In this presentation, I’ll show you how to create 3D objects in code, import them from other 3D apps and even make a simple game. My plan is to make Papervision3D so accessible, you’ll wonder why […]

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News

Computer Arts Particle Article now online

[kml_flashembed movie=”/wp-content/uploads/manual/2008/sparkparticles.swf” width=”480″ height=”300″ FVERSION=”9″ QUALITY=”high” /] Excellent! I just found out that Computer Arts magazine have posted the article I wrote for them online as a PDF. So you can learn how to make a particle class from scratch and using it to create basic particle effects such as sparks and smoke. Here’s the […]

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General

New Papervision cylinder primitive and destroy methods

Here are a couple of minor but very useful updates contributed by the Papervision user community. The first is from Paul Neave; thanks to him we now have a new cylinder primitive. He’s added two parameters to the constructor that specify whether you have a top and bottom face, in other words, you can now […]

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Speaking

Blowing things up in Toronto

[kml_flashembed movie=”/wp-content/uploads/manual/2007/introweb.swf” width=”445″ height=”340″ FVERSION=”9″ QUALITY=”high” /] Having a fantastic time here in Toronto, although in a supreme display of poor planning my session is at 9am this morning! Never fear! We shall fight the hangovers from the awesome party last night (thanks Influxis) and produce more crazy particle effects! As ever, bring your laptop […]

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General

Papervision Perspective Line material

Good news! I’ve integrated my new 3D line drawing algorithm into a Papervision LineMaterial class! Bad news! It probably won’t work for very long… the reason? Well Papervision is going through an exciting transformation that I’m not sure I can talk about right now… but suffice it to say, it’ll be pretty cool. But in […]

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General

Drawing 3D perspective lines in Flash

I love the Line3D in papervision, but wouldn’t it be great if it actually got larger as it came towards you? Currently the lines are just drawn using the Flash drawing API, and the line’s thickness is the same no matter how far away it is. I’ve been working on a new line drawing algorithm. […]

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Speaking

Particle tutorial now on Lynda.com

After the Computer Arts article last month, you can now see my full particle presentation over on lynda.com [sorry, no longer available]. It’s a screen-cast of my presentation at Flashforward in Boston last September. So if you want to know how to make Flash smoke, sparks, or blow things up, this is the best place […]

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General

Flash particle tutorial in Computer Arts magazine

[kml_flashembed movie=”/wp-content/uploads/manual/2008/sparkparticles.swf” width=”480″ height=”300″ FVERSION=”9″ QUALITY=”high” /] I was thrilled to have been asked to produce this Flash particle tutorial for Computer Arts magazine this month. I’ve taken you through the process of making a particle class from scratch and using it to create basic particle effects such as sparks and smoke. The March edition […]

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General

Papervision “billboard” particles

Following on from yesterday’s interactive Line3D, I’ve now also implemented a few new features in Papervision’s particle capabilities. We now have proper billboarding with a new particle material – MovieAssetParticleMaterial, and I’ve also implemented proper culling and interactivity for particles. And these changes have been committed to both the Effects branch and Great White. Here’s […]