Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set. Without pausing for breath, he reworked his algorithm for […]
Glow stick voting system!
Last night was yet another fantastic FlashBrighton / Bang / Carnival ‘O’ Fun. (Perhaps the longest, and most gratuitously obscure name for an event) It’s essentially a film night that showcases the best Flash animations, and there’s usually a top industry speaker (last night was the fascinating and talented writer Bob Swain). There’s also a […]
How do you encourage cool Papervision3D experiments in the community? You only give away 1000s of pounds worth of software, that’s how! Definitely worth a punt, I would think. Full story here on the Papervision3D blog. [sorry, site no longer available]
[kml_flashembed movie=”/wp-content/uploads/manual/2007/introweb.swf” width=”445″ height=”340″ FVERSION=”9″ QUALITY=”high” /] After yesterday’s rather well received Papervision3D session, I’m now gearing up for what will probably be the last time I present my particles session, Kaboom!!! Blowing things up in Flash I feel like I’m laying a close friend to rest, they’ve been with me through the years, the […]
FlashBelt is gonna rock!
I’m really looking forward to FlashBelt this year, meeting up with Dave Schroeder, and all my good flasher friends, especially Jeremy Thorp, who hasn’t made it to any other conferences since last year’s FlashBelt. It’s always a great one, hitting above it’s weight in terms of the calibre of speakers Dave attracts. And I’m giving […]
Catch my new Papervision3D Simplified session at FlashBrighton next week (Tuesday 27th May) in my home town Brighton, UK. In this presentation, I’ll show you how to create 3D objects in code, import them from other 3D apps and even make a simple game. My plan is to make Papervision3D so accessible, you’ll wonder why […]
Computer Arts Particle Article now online
[kml_flashembed movie=”/wp-content/uploads/manual/2008/sparkparticles.swf” width=”480″ height=”300″ FVERSION=”9″ QUALITY=”high” /] Excellent! I just found out that Computer Arts magazine have posted the article I wrote for them online as a PDF. So you can learn how to make a particle class from scratch and using it to create basic particle effects such as sparks and smoke. Here’s the […]
Here are a couple of minor but very useful updates contributed by the Papervision user community. The first is from Paul Neave; thanks to him we now have a new cylinder primitive. He’s added two parameters to the constructor that specify whether you have a top and bottom face, in other words, you can now […]
Interactive Digital Fireworks – new video!
Note: this post is many years old but I’ve left it here for historic reasons – it’s the first time I made an interactive fireworks project which eventually led to the development of PixelPyros and Electric Laser Flares It seems like I’ve been promising to write this one up ever since November! And now I […]
I always dreamed of being on the muppet show, and thanks to FITC and the world famous designer Gideon, I may just have found the next best thing! And of course Papervision team-mate Ralph Hauwert was up for the same treatment. But my favourite has to be GMunk and Colin Moock (now renamed the MoockBot) […]