Just a very short post to say I’m about to present at GothamJS and need to upload my files for you all 🙂 Creative JS files on github Some other links you may find interesting : HTML5 canvas sprite optimisation HTML platform game Multi-touch game controller in JavaScript/HTML5 for iPad Follow me on Twitter If […]
Author: sebleedelisle
CreativeJS comes home to Brighton
[UPDATE] SOLD OUT! In just a few days. Sign up to be the first to hear about the next one. [UPDATE] Early bird tickets sold out in 10 minutes! 3 tickets left! It’s with a heavy heart that I leave New York, but I’m very excited to be heading home in a week or so. […]
[UPDATE] Seems that Adobe aren’t the only ones having trouble with OpenGL on Linux. I’ve asked Mozilla for an update and will elaborate in a separate post when I hear back. (Thanks to Steven Johnson for the link) First we heard that Adobe would no longer develop AIR for Linux and now they’ve quietly dropped […]
The Edge magazine recently asked for my thoughts on hardware accelerated graphics within the browser, and I gave them a fairly comprehensive run down. They published excerpts but here is my response in full with some updates, hopefully you’ll find it useful. HelloRacer – a gorgeous WebGL demo from Carlos Ulloa who attended my CreativeJS […]
Mozilla evangelist and rock star Chris Heilmann asked me some extremely intelligent questions, to which I hopefully provided some reasonably intelligent sounding answers. 🙂 We talked about many aspects of the open stack; where is it going? What’s the future of GPU graphics on the internet? And a few graphics related performance tips too. See […]
On the latest episode of the Creative Coding Podcast, I had a long chat with Robert Hodgin. Perhaps best known for gorgeous sound reactive particle systems that later became the default iTunes visualiser, he talked to me about his background, his process and what motivates him. You can listen to the entire interview here, but […]
New CreativeJS dates – NYC, Kansas and UK
New York – SOLD OUT Kansas City – SOLD OUT! UK dates coming soon – August I’m into my second week here in Manhattan and it’s been pretty exciting so far! Last week I had a tour of Big Spaceship and Brooklyn, and I did Jer’s brilliant Processing workshop on Saturday. And now it’s back […]
HTML5 canvas! Hailed as a competitor to Flash, so much so that Apple is using it as an excuse not to allow the plug-in on iOS. But what everyone overlooks is that canvas is horribly slow and pretty much unusable on these devices. Is it even possible to create a Flash-like in-browser gaming experience on […]
A couple of weeks ago I had the pleasure of presenting my CreativeJS work at the London Web Standards Event. And they filmed it. And it’s here! It was such a friendly crowd and I had great fun. Rob Hawkes also spoke about his JavaScript multiplayer work – definitely worth checking out. As is his […]
Now that browser-based games running on touch devices are becoming a reality, it’s time to figure out how to implement easy to use and tactile game controls in these new keyboard-less environments.