image by Andi Smith I had a great time at the State of the Browser conference in London on Saturday – it was nice to see representatives from FireFox, Chrome, Opera and MSIE all getting along so well. Getting along well is all nice and stuff, but isn’t it more fun if there’s a bit […]
Tag: HTML5 Canvas
Gotcha! Fake MMO Asteroids April fool :)
Haven’t most April fools jokes got a bit silly lately? They’re more just funny than actually fooling you. This year, I thought I’d raise the bar with a completely fake MMO Asteroids, but I could never imagine so many of you would be taken in. I’m so sorry. It all started around a year ago. […]
Node.js experiment: MMO Asteroids
I’ve had my eye on Node.js for a while now so I jumped at the chance to attend Remy’s excellent workshop a couple of weeks ago. Most people associate node with websockets but actually node is a hugely versatile platform capable of running powerful servers and web-apps. That said, anyone who knows me will know […]
Launch traffic takes down CreativeJS server
CreativeJS comes home to Brighton
[UPDATE] SOLD OUT! In just a few days. Sign up to be the first to hear about the next one. [UPDATE] Early bird tickets sold out in 10 minutes! 3 tickets left! It’s with a heavy heart that I leave New York, but I’m very excited to be heading home in a week or so. […]
I am a Mozilla Person of HTML5!
Mozilla evangelist and rock star Chris Heilmann asked me some extremely intelligent questions, to which I hopefully provided some reasonably intelligent sounding answers. 🙂 We talked about many aspects of the open stack; where is it going? What’s the future of GPU graphics on the internet? And a few graphics related performance tips too. See […]
New CreativeJS dates – NYC, Kansas and UK
New York – SOLD OUT Kansas City – SOLD OUT! UK dates coming soon – August I’m into my second week here in Manhattan and it’s been pretty exciting so far! Last week I had a tour of Big Spaceship and Brooklyn, and I did Jer’s brilliant Processing workshop on Saturday. And now it’s back […]
HTML5 canvas! Hailed as a competitor to Flash, so much so that Apple is using it as an excuse not to allow the plug-in on iOS. But what everyone overlooks is that canvas is horribly slow and pretty much unusable on these devices. Is it even possible to create a Flash-like in-browser gaming experience on […]
Now that browser-based games running on touch devices are becoming a reality, it’s time to figure out how to implement easy to use and tactile game controls in these new keyboard-less environments.