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Speaking

Papervision3D Simplified at FlashBrighton

Catch my new Papervision3D Simplified session at FlashBrighton next week (Tuesday 27th May) in my home town Brighton, UK. In this presentation, I’ll show you how to create 3D objects in code, import them from other 3D apps and even make a simple game. My plan is to make Papervision3D so accessible, you’ll wonder why […]

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General

New Papervision cylinder primitive and destroy methods

Here are a couple of minor but very useful updates contributed by the Papervision user community. The first is from Paul Neave; thanks to him we now have a new cylinder primitive. He’s added two parameters to the constructor that specify whether you have a top and bottom face, in other words, you can now […]

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General

Papervision Perspective Line material

Good news! I’ve integrated my new 3D line drawing algorithm into a Papervision LineMaterial class! Bad news! It probably won’t work for very long… the reason? Well Papervision is going through an exciting transformation that I’m not sure I can talk about right now… but suffice it to say, it’ll be pretty cool. But in […]

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General

Drawing 3D perspective lines in Flash

I love the Line3D in papervision, but wouldn’t it be great if it actually got larger as it came towards you? Currently the lines are just drawn using the Flash drawing API, and the line’s thickness is the same no matter how far away it is. I’ve been working on a new line drawing algorithm. […]

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General

Papervision “billboard” particles

Following on from yesterday’s interactive Line3D, I’ve now also implemented a few new features in Papervision’s particle capabilities. We now have proper billboarding with a new particle material – MovieAssetParticleMaterial, and I’ve also implemented proper culling and interactivity for particles. And these changes have been committed to both the Effects branch and Great White. Here’s […]

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General

Papervision interactive Line3D

Just a very quick post to show you a little demo I’ve knocked up – Andy Zupko asked me if I could implement interactivity in the Papervision Line3D object, and it looks like it’s working… I’ll commit the changes to the code library tomorrow after I’ve had some sleep! But in the meantime, here’s the […]

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Annual Review News

What an amazing 2007!

Let’s face it, 2007 was pretty spectacular, in fact it was SO spectacular that it’s taken me most of January to write it all down… We flew straight into ’07 with a massive 9 level platform game, called Extreme Pamplona. It was so big, it took 15 people 2 months to make it, we even […]

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General

Meet the new Papervision3D team member – me!

Wow what an honour to be asked to join the development team for probably the most exciting open-source project in the history of Flash! I’m not exactly sure what I’ll be doing yet, I’ve been speaking to Carlos, Ralph and John about various ideas that I have. Ideas such as 3D particle systems, dynamically rendered […]

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General

Animated Perlin Clouds in Papervision3D

The last Perlin noise experiments were fun but what’s the point of having 3D Perlin noise unless you render it in 3D? So I thought I’d map the realtime generated perlin bitmaps onto 3D planes in PaperVision. And here it is : [kml_flashembed movie=”/wp-content/uploads/manual/2007/perlinlayers02.swf” width=”440″ height=”385″ FVERSION=”9″ QUALITY=”medium” /] In this example there are 8 […]