The last Perlin noise experiments were fun but what’s the point of having 3D Perlin noise unless you render it in 3D?
So I thought I’d map the realtime generated perlin bitmaps onto 3D planes in PaperVision. And here it is :
[kml_flashembed movie=”/wp-content/uploads/manual/2007/perlinlayers02.swf” width=”440″ height=”385″ FVERSION=”9″ QUALITY=”medium” /]
In this example there are 8 planes, and I’m swapping the textures for each plane from the back to the front. Oh and I’m re-rendering the furthest bitmap with the new z texture. Hmm bit hard to explain that one…