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Give an infinite amount of coders an infinite number of laptops…

… and you should get the Flash equivalent of Hamlet. Well that’s the theory at least. However we only had seven coders and seven laptops, so we ended up with seven different types of crap. 🙂 At tonight’s FlashBrighton session we had a Flash Pass-the-Parcel, where we all got 5 minutes on each computer before […]

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Unexpected Flex build error

I just had a weird one I thought I’d share on here in case anyone else has it. Or in case I get it again for that matter. I kept getting the same error from Flex Builder : “An internal build error has occurred. Right-click for more information.” After much searching and sulking I found […]

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Flash CS4 details leaked

Apparently people “privy to private demonstrations of Creative Suite 4” have given their verdict over at AppleInsider. And they’re claiming it’s a “minor update”. Well I can’t talk about the other software, but Flash CS4 is a serious improvement from CS3. So I’m with Keith on this one. They only mention the new animation model […]

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Technical Reviewer: Making Things Move part 2

Whenever anyone asks me to recommend a good book to learn ActionScript 3, I always tell them to run on over and buy a fresh copy of Keith Peters’ Making Things Move. In fact I was quite gutted when the first AS2 version came out; I’d spent the previous 2 years working out how to […]

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Big in Japan

I’m noticing a lot of links coming from Japan lately, they seem to be particularly taken with my Papervision reflections… But this one particularly caught my eye – this nice chap (or chapess) has made a pretty 3D butterfly, along with its reflection… nice! And even nicer, they’ve included source. Have you made something nice […]

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Particle tutorial part 2 in Computer Arts magazine

Part two of my particle tutorial in Computer Arts is featured in issue 152, August 2008. Using the skeletons on the Plug-in Media website as an example, I take you through how to blow things up in Flash! [kml_flashembed movie=”/wp-content/uploads/manual/2008/particlesskeletonswithtextfragged.swf” width=”480″ height=”300″ FVERSION=”9″ QUALITY=”high” /] Source files are included on the CD – let me […]

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Changing a cube’s material dynamically in Papervision3D

It’s long been a bug bear that you can’t dynamically change a cube’s materials, so I’ve just committed a simple update that has simply moved Tim Knip’s clever material swapping methods from the DAE object into the DisplayObject3D. So now we can call replaceMaterialsByName on any DisplayObject3D! So you can use it by calling : […]

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Where did my camera go?

Some of you may have noticed that the FreeCamera3D and FrustumCamera3D classes have mysteriously disappeared from the latest version of the GreatWhite alpha test Papervision trunk. But don’t panic! There’s a perfectly logical explanation for it! Tim Knip has been working tirelessly to simplify and refactor the Papervision3D cameras. And what an improvement! There is […]

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Real shadows in Papervision3D

Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set. Without pausing for breath, he reworked his algorithm for […]

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Become PaperKing3D and win CS3 Master Collection

How do you encourage cool Papervision3D experiments in the community? You only give away 1000s of pounds worth of software, that’s how! Definitely worth a punt, I would think. Full story here on the Papervision3D blog. [sorry, site no longer available]