[UPDATE] Creative JavaScript and HTML5 training course now available. I just spent the weekend recovering after an absolutely fantastic time at the JavaScript conference, ffconf. The venue is the 100 year old cinema in Brighton, the Duke of Yorks. Just another reason why it’s great to live in Brighton (yes I know I sound like […]
Tag: HTML5 Canvas
Flash uses more battery than HTML5?
There’s been a lot of talk about whether Flash drains the battery on MacBooks as much as HTML5 does, so I thought I’d check this claim out. I’m concerned that any tests would be based upon Flash vs no Flash, without an HTML5 version to compare to. So here we have identical content in Flash […]
I’ve been working hard on my upcoming talk at Flash on the Beach over the last few weeks, it’s actually one of the most difficult talks I’ve ever given. Trying to unravel all the trials and tribulations in our industry to come up with a some reasonable and helpful conclusions is surprisingly difficult! As you […]
I’ve left it rather late but of course I need to play the game! And it’s the last week for voting so if you’d like to see my session at SXSW please vote for me! [voting now closed] I’ve never made it to SXSW before so it’d be great to have the chance to attend. […]
3D globe in JavaScript with three.js
In my last post I mentioned that it should be possible to make a 3D globe in JavaScript using three.js. I was even considering putting it together myself but I didn’t need to because the awesome Mr Doob stepped in to prove it! Sadly I’m only seeing 1 frame per second right now in both […]
Apple buys 3D Flash app
I just found this article about Apple acquiring 3D mapping company Poly9, whose site has been taken down since the acquisition. As far as I can tell, the French-Candian Poly9 is most well known for their in-browser 3D globe, that on the surface looks like a JavaScript library but is actually Flash (albeit with HTML […]
HTML5 Canvas 3D particles
Yesterday I met Renaun Erickson from Adobe, who told me that he took my basic 3D engine, compiled it with the Flash CS5 beta into an iPhone app, and demoed it the very next day at the 360 Flex conference at Adobe! It gave me a few ideas about how to optimise it so perhaps […]
Simple 3D in HTML5 canvas
On Saturday at BarCampBrighton4 I explained the basics of 3D rendering using the simple HTML5 canvas drawing API. As promised here are the files : //demos.seblee.me/canvas3d/canvas3d1.html //demos.seblee.me/canvas3d/canvas3d2.html //demos.seblee.me/canvas3d/canvas3d3.html //demos.seblee.me/canvas3d/canvas3d4.html I’ve been meaning to do a screen cast of this for a while, so please let me know if it’s something you’d be interested in and […]
3D landscape in HTML5 canvas
You may have noticed that I’ve been playing with some technologies other than Flash recently, and you know what, I’ve been really enjoying it! So, just for fun, I thought I’d see if I could make a very simple 3D engine using the HTML5 canvas drawing API. I took code from the 3D lunar lander […]