I haven’t mentioned this here for a while, but the podcast is going strong, with episodes approaching 8000 listens! I’m still enjoying the format, and we’re continuing to get some special guests in, but episode 6 goes back to our roots, with the two of us discussing our recent work and discoveries. Let me know […]
Author: sebleedelisle
I think I might be onto something with this CreativeJS training. I’ve been experimenting with the parameters; small class size, good mix of learning and playing, and some time to focus on things the attendees specifically need. And now I’m coming to America! NYC, San Francisco and Kansas City, to be precise. The momentum seems […]
Come to FITC and win stuff!
Photo : Marc Thiele There seems to be continuing interest in “What the Flux!?”, my presentation about the future of Flash, so I’m reprising it at FITC in Amsterdam, in a change to the advertised session. What’s more – you can be a part of it! Instead of presenting a load of boring graphs*, I […]
CreativeJS experiments
My Creative JS and HTML5 training is going great – the last session in Brighton worked well, and having reorganised I think I’ve found a good mix of maths and play. I left an hour or two at the end of the course for the attendees to experiment and consolidate the things they’d learned over […]
We’re back for episode two! This time hacking our way through the mobile jungle, figuring out exactly what the hell is going on. Along the way we talk about Windows Phone 7, the new Android Honeycomb flagship, the Xoom, and the BlackBerry PlayBook. And this time I’m using my professional recording equipment (as opposed to […]
[UPDATE] Latest training information here My schedule seems to be filling up over the next few weeks! Firstly there’s another Brighton training workshop : a full 2 days of creative JavaScript training! (One space left!) Shortly after I’m flying out to FITC Amsterdam, where I’m giving a 1 day CreativeJS workshop and a presentation about […]
Yesterday Paul Rouget from Mozilla asked how to uniformly arrange points within a circle. There are a few existing algorithms to do this, but I was interested in seeing if I could use simple physics to create a stable system to distribute the particles evenly. In the end I don’t think Paul could use them, […]
HTML5 canvas sprite optimisation
Note : this post is from 2011, the techniques described here are probably no longer necessary If we’re serious about making HTML games then we need to know the most efficient ways to render multiple sprites. Many are saying that Canvas isn’t fast enough for gaming and we should use DOM objects instead. But before […]
Introducing The Creative Coding Podcast
With Iain Lobb and myself! Iain and I have been discussing the various machinations in the industry for ages, and we thought maybe it’d be good to share! Over the weekend, we had some time to spare so we set up our podcast. The first episode is 45 minutes of HTML5, web gaming and Jangaroo, […]
I’ve had a very exciting few days as a result of my recent HTML/Flash post. Clearly there is still much to discuss on this subject! I had over 140 comments in the end, although at least half were probably from me. 🙂 I was so delighted that there were many eloquently expressed viewpoints and a […]