I’m very pleased to announce that I’m running 2 days of training in Birmingham (UK) at the end of July, along with my friends at FlashMidlands. And if you book the Super Early Bird tickets (before June 15th), you’ll get both days for only £249! (saving £180 from the full price!) But I’d hurry, these […]
Tag: Game programming
I’ve just finished my Brighton training courses which were seriously good fun, and everyone seemed to enjoy themselves, I’ve certainly got excellent feedback so far! My next training course is short notice; it’ll be a Papervision course in San Francisco on the 9th March particularly aimed at 3D games. It’ll coincide with the Flash games […]
Anyone playing my Lunar Lander game won’t know it, but we’re spying on them! The game gets around 20,000 hits a month, which is very roughly one a minute or so, so I thought it’d be the perfect vehicle to test out some real-time gaming techniques. I’ve replaced the original game with one that transmits […]
Predictive collision detection techniques
In preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics, and I so I thought I’d share some useful collision detection methods I’ve discovered over the last few years. Reactive collision detection Collision detection in Flash games often occurs after things have moved. So you have a […]
Learn how to program Flash games
I’ve just set up a brand new 2 day training course to teach you everything I know about making Flash games! It’s in Brighton (of course) on the 8th and 9th of February (the week after the Papervision training). We’ll be covering all the fun stuff, collisions, physics, optimisation, actionscript animation and working with graphical […]
Lunar Lander 3D in 5K
Remember Lunar Lander? One of the very first arcade games ever? Well, actually, if I’m honest I don’t really remember it when it came out in 1979 (I was only 7 at the time), but I do think it’s a very, very cool game. For starters, the display didn’t use scan lines like a normal […]
Whenever anyone asks me to recommend a good book to learn ActionScript 3, I always tell them to run on over and buy a fresh copy of Keith Peters’ Making Things Move. In fact I was quite gutted when the first AS2 version came out; I’d spent the previous 2 years working out how to […]
What an amazing 2007!
Let’s face it, 2007 was pretty spectacular, in fact it was SO spectacular that it’s taken me most of January to write it all down… We flew straight into ’07 with a massive 9 level platform game, called Extreme Pamplona. It was so big, it took 15 people 2 months to make it, we even […]
Extreme Pamplona hits MiniClip
Remember that huuuuge game we were working on earlier in the year? The one that caused me to stop blogging for about 3 months and cancel Christmas? Well it’s finally up on MiniClip. In fact it had over 103,000 plays in the first 20 minutes! And now after one day it’s had well over a […]
Bitmap Parallax Techniques
OK so it’s go go GO on this huuuuge platform game – 9 levels and a 1st March deadline. Yes, Christmas is cancelled. So I suspect that I may go a little quiet on the blog for a bit… But… I thought you may like to know, I’ve been doing a little test on the […]