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General

Multi-user gaming in Flash – Lunar Lander tests

Anyone playing my Lunar Lander game won’t know it, but we’re spying on them! The game gets around 20,000 hits a month, which is very roughly one a minute or so, so I thought it’d be the perfect vehicle to test out some real-time gaming techniques. I’ve replaced the original game with one that transmits […]

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General

Predictive collision detection techniques

In preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics, and I so I thought I’d share some useful collision detection methods I’ve discovered over the last few years. Reactive collision detection Collision detection in Flash games often occurs after things have moved. So you have a […]

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General

Installing ElectroServer on Mac OSX

[This post is obsolete – ElectroServer doesn’t seem to exist any more] What else to do in the Christmas holidays but finally get my head around ElectroServer? 🙂 Of course the first (sometimes significant) hurdle in getting started with any multi-user technology is just installing the server on your machine! ElectroServer4 (ES4) is Java based […]

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General

Problems with .swc files

I resisted the urge to title this post What the swc? 🙂 For some unknown reason Flash just stopped exporting swc files properly. FDT could no longer see what was inside them. FDT guru Alan Klement kindly offered to help me troubleshoot the problem and he discovered that the catalog.xml file inside had empty script […]

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General

Learn how to program Flash games

I’ve just set up a brand new 2 day training course to teach you everything I know about making Flash games! It’s in Brighton (of course) on the 8th and 9th of February (the week after the Papervision training). We’ll be covering all the fun stuff, collisions, physics, optimisation, actionscript animation and working with graphical […]

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General

UK Papervision3D training February 2010

Back in my home town Brighton and my favourite venue the Lighthouse, I’m running another 2 day Papervision workshop on the 1st and 2nd February 2010. As ever, I’ll be covering everything you need to know to get started with Papervision and then on to the cool stuff, games, skyboxes, augmented reality, interactivity and much, […]

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News

Big and Small in .net magazine

Just in case you missed it, there’s a 3 page article in this month’s .net magazine all about how we made Big and Small. I’m so pleased that we’re starting to get some recognition for this site : we’ve just earned our very first FWA Site of the day award, and we’re also a finalist […]

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General

Font embedding WTF in Flash

I’m sorry if this is old news, but I was absolutely horrified to realise today that if you have to embed fonts in every single dynamic TextField on the stage, even if they are all using the same font! I don’t know about you but I really hate when things don’t work as they should […]

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General

Apollo 11 40th anniversary edition of MoonLander3D

You probably realise I’m a bit of a space nut. Could it be the cheesy pictures of me in mission control at the Johnson Space Center? Or the fact that I dropped everything to see Buzz Aldrin speaking in London a couple of weeks ago? Or perhaps the fact that my most prized possession is […]

Categories
Speaking

Papervision3D training at Flash on the Beach

I’m very pleased to be running a Papervision workshop at Flash on the Beach this year! What better excuse to come to my home town and learn everything you need to know about getting up and running with Flash3D!? I’ll also be showing you how to use FLARToolkit, RenderLayers, and loads more. I may even […]