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Papervision3D Training in Cologne – 10% off!

I’m now taking on the 2 day Papervision course in Cologne on July 30th and 31st. (Ralph’s had to pull out due to a family illness). And I can get you 10% off! And all you have to do is be able to spell my surname! The promo code is Lee-Delisle. For more information and […]

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Real reflections in Papervision3D!

You know I’m a fan of the Papervision BasicView, it’s just such a good entry point into Papervision – so easy to work with, and you can even extend it for your document class. But how cool would it be if you could have something as simple as a BasicView, but that automatically created a […]

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Where did my camera go?

Some of you may have noticed that the FreeCamera3D and FrustumCamera3D classes have mysteriously disappeared from the latest version of the GreatWhite alpha test Papervision trunk. But don’t panic! There’s a perfectly logical explanation for it! Tim Knip has been working tirelessly to simplify and refactor the Papervision3D cameras. And what an improvement! There is […]

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Real shadows in Papervision3D

Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set. Without pausing for breath, he reworked his algorithm for […]

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Glow stick voting system!

Last night was yet another fantastic FlashBrighton / Bang / Carnival ‘O’ Fun. (Perhaps the longest, and most gratuitously obscure name for an event) It’s essentially a film night that showcases the best Flash animations, and there’s usually a top industry speaker (last night was the fascinating and talented writer Bob Swain). There’s also a […]

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Become PaperKing3D and win CS3 Master Collection

How do you encourage cool Papervision3D experiments in the community? You only give away 1000s of pounds worth of software, that’s how! Definitely worth a punt, I would think. Full story here on the Papervision3D blog. [sorry, site no longer available]

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New Papervision cylinder primitive and destroy methods

Here are a couple of minor but very useful updates contributed by the Papervision user community. The first is from Paul Neave; thanks to him we now have a new cylinder primitive. He’s added two parameters to the constructor that specify whether you have a top and bottom face, in other words, you can now […]

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Arduino particles!

My good friend and FlashBrighton veteran Jo Summers has been enthusing at me for some time about the Arduino boards. And I just knew that as soon as I started playing with one, I would get obsessed, so I’ve been putting it off for a while. I knew you could use Arduinos to interface with […]

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Papervision Perspective Line material

Good news! I’ve integrated my new 3D line drawing algorithm into a Papervision LineMaterial class! Bad news! It probably won’t work for very long… the reason? Well Papervision is going through an exciting transformation that I’m not sure I can talk about right now… but suffice it to say, it’ll be pretty cool. But in […]

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Drawing 3D perspective lines in Flash

I love the Line3D in papervision, but wouldn’t it be great if it actually got larger as it came towards you? Currently the lines are just drawn using the Flash drawing API, and the line’s thickness is the same no matter how far away it is. I’ve been working on a new line drawing algorithm. […]