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General

Papervision interactive Line3D

Just a very quick post to show you a little demo I’ve knocked up – Andy Zupko asked me if I could implement interactivity in the Papervision Line3D object, and it looks like it’s working… I’ll commit the changes to the code library tomorrow after I’ve had some sleep! But in the meantime, here’s the […]

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Annual Review News

What an amazing 2007!

Let’s face it, 2007 was pretty spectacular, in fact it was SO spectacular that it’s taken me most of January to write it all down… We flew straight into ’07 with a massive 9 level platform game, called Extreme Pamplona. It was so big, it took 15 people 2 months to make it, we even […]

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General

Seamlessly looping video in Flash

How insane is it that there’s no way to seamlessly loop video in Flash? Very insane! That’s how!!! Here’s my requirement : I have a lot of prerendered 3D animations that need to loop. Spinning objects and stuff. So I’ve converted them to FLV and I’m loading them in with that really fiddly NetStream and […]

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General

Meet the new Papervision3D team member – me!

Wow what an honour to be asked to join the development team for probably the most exciting open-source project in the history of Flash! I’m not exactly sure what I’ll be doing yet, I’ve been speaking to Carlos, Ralph and John about various ideas that I have. Ideas such as 3D particle systems, dynamically rendered […]

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General

Flash snow in 15 minutes!

At FlashBrighton’s Big Day Out a couple of weeks ago, I set myself the somewhat crazy challenge of programming a dynamically generated snowstorm in fifteen minutes from scratch. No pre-written classes, no graphics, nothing! Which was really good fun! If a little scary. So when Kristin Henry, from GalaxyGoo recently asked if I’d be interested […]

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General

Animated Perlin Clouds in Papervision3D

The last Perlin noise experiments were fun but what’s the point of having 3D Perlin noise unless you render it in 3D? So I thought I’d map the realtime generated perlin bitmaps onto 3D planes in PaperVision. And here it is : [kml_flashembed movie=”/wp-content/uploads/manual/2007/perlinlayers02.swf” width=”440″ height=”385″ FVERSION=”9″ QUALITY=”medium” /] In this example there are 8 […]

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Speaking

FlashBrighton Big Day Out FREE event!

Some of you out there will know that I manage our local Flash user group FlashBrighton. And we were in a meeting a few weeks ago where we were all complaining about all the new stuff we always had to learn. AS3, Flex, and now AIR!? Where will it all end? So we could have […]

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General

Animated Plasma in Flash

OK you can tell I’m fired up right now. I should be going to sleep but instead I’m blogging about a cool plasma effect I just programmed. Most of you won’t know that my programming career started on the Commodore Amiga. And my mentor was one of the leading demo coders, Jolyon Ralph. So, for […]

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General

3D Perlin noise in Flash

OK I admit it, Robert Hodgin got me thinking about Perlin noise. I thought it was just a nice swirly effect. Which of course it is. But it can be more than that! What if you have a particle and change its direction depending on the value of the noise? You have a nice smooth […]

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Speaking

FITC Hollywood Session – AS3 Particle effects

[kml_flashembed movie=”/wp-content/uploads/manual/2007/introweb.swf” width=”445″ height=”340″ FVERSION=”9″ QUALITY=”high” /] All set for the Phlash5 gig tonight (see previous post), or at least as ready as we’ll ever be! By the way the venue has changed now to BB Kings – it’s next door to Howl at the Moon, by the way. I’m not sure who’s responsible for […]