The final line-up has been announced for FITC Amsterdam, and although it’s quite a small conference, the line-up is looking very good! I’ve been sent the schedule and it’s actually really hard to pick with session to go to! I’m actually flying out on the evening of the 22nd of February so I’ll miss all […]
FOTB is crossing the Atlantic!
Finally you don’t have to make the trek across the pond to experience that rather wonderful British delight, Flash on the Beach. And this time you don’t have to put up with the Brighton weather, unforgiving exchange rates, or jet lag. The american reversioning of this conference is doing it in style. In Miami beach! […]
Papervision wins .net innovation award
We’re all really thrilled that Papervision has been awarded the .net magazine’s innovation award, beating SilverLight, the BBC iPlayer and Google Android! Full story here on the Papervision blog. (Sadly no longer available)
Smooth circles in Papervision
Here’s a handy little class that will make a smooth 3D circle out of curved lines in Papervision3D. Add an nice little sine wave movement curve and you have this! Click on the image to see it in action. Here’s the source :
Papervision3D snow
I don’t know about you guys, but at the moment I’m getting several calls a day asking for Flash Christmas cards. And what do you need in a Flash Christmas card? Christmas snow! Remember last year I completed the 3D-Flash-snow-in-15-minutes challenge at FlashBrighton’s Big Day Out? Well this year I thought I’d do the same […]
FlashBrighton wins Strongest Community award
I’m delighted and surprised that my local user group, FlashBrighton, won the award for Strongest Digital Community at the DIMA:s on Thursday night! We’ve been going for roughly three years and I manage the group along with Jo Summers, Richard Willis, and the rest of the team. There are over 200 Flash developers and designers […]
Memory leaks in Papervision3D patched up!
We all know how stable and optimised Papervision3D is. But a small number of developers who need to constantly create and discard 3D objects will have encountered a particularly tricky little memory leak. There have been several workarounds and custom destroy functions, which have helped to patch up the leak, but I can now announce […]
Any of you using Andy’s ViewportLayers (see his post here) to selectively render separate layers will now find a fairly significant improvement in performance. And it’s because we’ve managed to shrink Flash’s dirty rectangle! The dirty rectangle is the area of the screen that is being redrawn by the Flash Player every frame, and you […]
10K Geekathon, in pictures
Just to prove I actually did it, in true geek style, I twittered my progress (perhaps to the annoyance of my followers, but since when did that ever stop anyone twittering anything? 🙂 ) So far I’ve raise £675 which is absolutely AMAZING! And £75 away from my target, so please sponsor me if you […]
Hehehe sorry about the z in reprezent. I couldn’t help it. You can take the kid out of the streetz but you can’t take the streetz out of the kid. Or something. But in my case we’re talking about the “streetz” of Lower Morden, so it doesn’t really count. Ahem. Anyway, I had a great […]