I’ll be putting together some more Papervision workshops in the UK at some point in the next six months, but if you can’t wait for that, Ralph’s just announced his latest workshop in Amsterdam for the 21st and 22nd October. His workshops are really good fun, it’s what helped me get into Papervision at the […]
Tag: Papervision3D
Big in Japan
I’m noticing a lot of links coming from Japan lately, they seem to be particularly taken with my Papervision reflections… But this one particularly caught my eye – this nice chap (or chapess) has made a pretty 3D butterfly, along with its reflection… nice! And even nicer, they’ve included source. Have you made something nice […]
It’s long been a bug bear that you can’t dynamically change a cube’s materials, so I’ve just committed a simple update that has simply moved Tim Knip’s clever material swapping methods from the DAE object into the DisplayObject3D. So now we can call replaceMaterialsByName on any DisplayObject3D! So you can use it by calling : […]
Papervision training – win $125 off!
I’m just putting the final touches on my training workshop in Cologne next week and as there are a few spaces left I thought it may be fun to have a little competition to win $125 off a ticket! So I worked it out with the Rich Media Institute and can now offer the discount […]
I’m now taking on the 2 day Papervision course in Cologne on July 30th and 31st. (Ralph’s had to pull out due to a family illness). And I can get you 10% off! And all you have to do is be able to spell my surname! The promo code is Lee-Delisle. For more information and […]
Real reflections in Papervision3D!
You know I’m a fan of the Papervision BasicView, it’s just such a good entry point into Papervision – so easy to work with, and you can even extend it for your document class. But how cool would it be if you could have something as simple as a BasicView, but that automatically created a […]
Where did my camera go?
Some of you may have noticed that the FreeCamera3D and FrustumCamera3D classes have mysteriously disappeared from the latest version of the GreatWhite alpha test Papervision trunk. But don’t panic! There’s a perfectly logical explanation for it! Tim Knip has been working tirelessly to simplify and refactor the Papervision3D cameras. And what an improvement! There is […]
Real shadows in Papervision3D
Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set. Without pausing for breath, he reworked his algorithm for […]
How do you encourage cool Papervision3D experiments in the community? You only give away 1000s of pounds worth of software, that’s how! Definitely worth a punt, I would think. Full story here on the Papervision3D blog. [sorry, site no longer available]
FlashBelt is gonna rock!
I’m really looking forward to FlashBelt this year, meeting up with Dave Schroeder, and all my good flasher friends, especially Jeremy Thorp, who hasn’t made it to any other conferences since last year’s FlashBelt. It’s always a great one, hitting above it’s weight in terms of the calibre of speakers Dave attracts. And I’m giving […]