… is measured in milliseconds. Why do I mention this? Because it seems to have been entirely omitted from the ActionScript live docs and it took me a while to figure it out. Maybe this post will save someone some time in the future. 🙂 [UPDATE] I just noticed that this is actually specified in […]
Tag: Flash
3D engine in 10 lines*
UPDATE – HTML 5 Canvas version now online During my session at the Flash Gaming Summit, I showed a very simple 3D particle renderer to attempt to demystify the process of converting 3D into 2D. [kml_flashembed publishmethod=”dynamic” fversion=”10.0.0″ useexpressinstall=”true” movie=”/wp-content/uploads/manual/2010/Particles3D.swf” width=”500″ height=”350″ targetclass=”flashmovie”] [/kml_flashembed] Click and drag. The actual code that converts from 3D to […]
I’ve just published a blog post on the FITC blog where I explain what inspires me and how to learn to love the constant demand of changing technology. //blog.fitc.ca/post.cfm/stagnating-in-your-cubicle-learn-to-love-to-learn
It was great to catch up with Pablo and the ActionScriptHero crew in Amsterdam, and we had a good chat about the future of Flash, the exciting changes in digital and what inspires me.
FlashPlayer 10.1 coolness
I just got back from a crazy fleeting visit to Amsterdam for FITC, and now the dust is settling, I wanted to talk about some cool new features in FlashPlayer 10.1, especially now that FlashPlayer 10.1 Beta 3 has just been released on Adobe Labs! RTMFP – Peer-to-peer networking Yes it’s quite catchy name I […]
This has been a massive problem to me lately, particularly with distributing files on my training courses. For some reason, the swf files that I give my attendees don’t open with the stand alone FlashPlayer, instead they often default to Flash CS4 etc. I know the usual way to do this is by right clicking […]
I’ve just finished my Brighton training courses which were seriously good fun, and everyone seemed to enjoy themselves, I’ve certainly got excellent feedback so far! My next training course is short notice; it’ll be a Papervision course in San Francisco on the 9th March particularly aimed at 3D games. It’ll coincide with the Flash games […]
Giving ElectroServer more memory
So after last time, I thought I’d given ElectroServer more memory, but it turns out I hadn’t. I’m not exactly sure why, but I suspect it’s something about how Media Temple is set up. So rather than call the main ElectroServer app (which is just a shell script), I’m opening the ElectroServer jar file, and […]
Lego-ize yourself
Pete Hellicar and Joel Gethin Lewis put me on to this iPhone app that creates a Lego portrait of you which is awesome. But I thought it’d be fun to do it in Flash in realtime.
Anyone playing my Lunar Lander game won’t know it, but we’re spying on them! The game gets around 20,000 hits a month, which is very roughly one a minute or so, so I thought it’d be the perfect vehicle to test out some real-time gaming techniques. I’ve replaced the original game with one that transmits […]