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Deleting .svn files on OSX

Go to the terminal, navigate to the folder you want to delete files from and type : find . -name “*.svn” -exec rm -rf {} ; This should delete all .svn folders in the current directory and recurse down into sub-folders too. Please be careful with this! 🙂 I also found this handy AppleScript which […]

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Speaking

More training courses in Cologne, Minneapolis, New York and San Francisco

I’ve just finished my Brighton training courses which were seriously good fun, and everyone seemed to enjoy themselves, I’ve certainly got excellent feedback so far! My next training course is short notice; it’ll be a Papervision course in San Francisco on the 9th March particularly aimed at 3D games. It’ll coincide with the Flash games […]

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News

Can’t spell my name? Use seb.ly

I often get complaints about my domain name. Is it that hard to spell my surname? I guess it’s a bit of a strange one. People seem to think that my first name is Seb-Lee but it’s not; Seb is my first name and Lee-Delisle is my surname. But seeing as people seem to call […]

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General

Giving ElectroServer more memory

So after last time, I thought I’d given ElectroServer more memory, but it turns out I hadn’t. I’m not exactly sure why, but I suspect it’s something about how Media Temple is set up. So rather than call the main ElectroServer app (which is just a shell script), I’m opening the ElectroServer jar file, and […]

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General

ElectroServer security sandbox violation error

I suddenly started getting a really weird error from Flash when trying to connect to ElectroServer : Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: //games.seblee.me/moonlander/MoonLanderViewer.swf cannot load data from 72.47.193.154:9899. I posted to the ElectroServer forums and quick as a flash, Teresa got back to me – apparently ElectroServer was running out of […]

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General

Predicting circle line collisions

In my previous collision detection post, I talked about predicting whether two objects would collide in between frames. This is to avoid the situation where the objects are moving so fast that they pass through each other before you’ve had a chance to see if they’re overlapping. This is often known as a sweep test […]

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General

Lego-ize yourself

Pete Hellicar and Joel Gethin Lewis put me on to this iPhone app that creates a Lego portrait of you which is awesome. But I thought it’d be fun to do it in Flash in realtime.

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General

Multi-user gaming in Flash – Lunar Lander tests

Anyone playing my Lunar Lander game won’t know it, but we’re spying on them! The game gets around 20,000 hits a month, which is very roughly one a minute or so, so I thought it’d be the perfect vehicle to test out some real-time gaming techniques. I’ve replaced the original game with one that transmits […]

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General

Predictive collision detection techniques

In preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics, and I so I thought I’d share some useful collision detection methods I’ve discovered over the last few years. Reactive collision detection Collision detection in Flash games often occurs after things have moved. So you have a […]

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General

Last day for early bird price on Flash game training

Tomorrow is the last day of early bird pricing for my Flash game programming training course. And there are also a few tickets left for the Papervision course too. Please don’t delay otherwise you may not get a space! Booking and information about the Flash game programming training course. Booking and information about the Official […]