Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set.
Without pausing for breath, he reworked his algorithm for dragging objects in 3D (actually very tricky to map a 2D mouse onto a 3D world).
And finally, he’s reworked his impressive shadow casting system, (with only the most minor of help from myself on a gouraud shader glitch). See his blog post for the full explanation.
2 replies on “Real shadows in Papervision3D”
simply amazing! how does he do it!?!?
hey seb 🙂
Thanks for your help with the shader problem – I’m glad we were finally able to knock that out 🙂
love your blog!
Dude this rocks. I think I love you!