The last Perlin noise experiments were fun but what’s the point of having 3D Perlin noise unless you render it in 3D? So I thought I’d map the realtime generated perlin bitmaps onto 3D planes in PaperVision. And here it is : [kml_flashembed movie=”/wp-content/uploads/manual/2007/perlinlayers02.swf” width=”440″ height=”385″ FVERSION=”9″ QUALITY=”medium” /] In this example there are 8 […]
Month: November 2007
FlashBrighton Big Day Out FREE event!
Some of you out there will know that I manage our local Flash user group FlashBrighton. And we were in a meeting a few weeks ago where we were all complaining about all the new stuff we always had to learn. AS3, Flex, and now AIR!? Where will it all end? So we could have […]
Animated Plasma in Flash
OK you can tell I’m fired up right now. I should be going to sleep but instead I’m blogging about a cool plasma effect I just programmed. Most of you won’t know that my programming career started on the Commodore Amiga. And my mentor was one of the leading demo coders, Jolyon Ralph. So, for […]
3D Perlin noise in Flash
OK I admit it, Robert Hodgin got me thinking about Perlin noise. I thought it was just a nice swirly effect. Which of course it is. But it can be more than that! What if you have a particle and change its direction depending on the value of the noise? You have a nice smooth […]
It’s been quite a few weeks, and I’ve been unbelievably busy. First of all, there was FITC Hollywood and the excitement of the Phlash5 debut gig. Then back to Plug-in Media where I got straight to work on Pyrotechnics to the People, a digital interactive fireworks display (but more about that later). And then Flash […]