Mystery Papervision3D book?

Mythical Papervision3D book

Mythical Papervision3D book

I’m frequently asked about when my “Experience Papervision3D” book is coming out. Well the truth is, there is no Papervision3D book and there never was! I was in talks with Apress on behalf of the entire team and we were originally all going to contribute a couple of chapters each.

However talks kinda fizzled out and we decided we didn’t have time to do it. And that was that. Or so I thought! Ever since then, a PV3D book has been on Amazon with my name on it. Despite several requests to Apress to take it down!

So let me set the record straight once and for all – I’m not writing a book for Apress – sorry!

But don’t despair! If you want some PV3D goodness you can now get my video training series from on DVD.

More details here.

openFrameworks for Flashers

Continuing on my personal quest to encourage you to learn everything, we’re putting on a dotBrighton meeting all about openFrameworks.

made with openFrameworks from openFrameworks on Vimeo.

openFrameworks is an open source creative coding library, here’s the description from the website :

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts, freeImage for image input and output, quicktime for video playing and sequence grabbing.

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referencing, making it quite easy to rip out and reuse, if you need, or to extend.

Simply put, openFrameworks is a tool that makes it much easier to make things via code. We find it super useful, and we hope you do too.

I’ve also heard it described as “Processing on crack” 🙂

We’re really lucky to have James Alliban from London’s Skive coming to tell us all about it. James is a Flash developer who has been exploring oF so he’ll be ideally suited to tell ActionScripters the best way to get started.

We also have Jo Summers giving an extended news report on Flash on the Beach and I’ll demo the visual sampler from the Jam Session.

If you’re lucky enough to live in Brighton, there are a handful of tickets left. Otherwise you can join us via the video stream courtesy of Influxis. Either way, please sign up here and we’ll send you the details.

The meeting is Wednesday 13th (2 days time!) and starts at 7pm UK time. 11am PST, 1pm EST.

Flash will eat itself?

I’ve been thinking lately about the Flash tool (Flash Pro CS5 etc) and how it sits with the Flash platform (FlashPlayer, AIR etc). I’ve been worried that as the Flash tool only exports to the Flash platform, its use-cases are limited.

I thought that the excellent FlashMagazine would be the perfect outlet for this, and Jens very kindly agreed to publish my article on this subject. So run on over and check out Flash vs Flash and let me know what you think!

Overwhelmed by positivity from FOTB

Flash on the Beach was amazing this year. I really feel like John is getting the formula right – there were many more creative sessions this year, and the Dome bar was kept open after the inspire sessions. This was a great opportunity to hang out, chat (without loud banging music – take note other conference organisers!) and of course drink the subsidised £1 drinks (thank you Influxis!).

I didn’t get to see as much as I’d hoped but my personal highlights were Cyriak Harris, Brendan Dawes, Ralph Hauwert, Jared Tarbel and the brilliant elevator pitchers. I was also really lucky to get into Andre Michelle’s fantastic audio programming workshop. Sadly I missed many of my favourites; Mario, Robert Hodgin, Stacey, Chris Pelsor, but I hear they were all excellent as usual.

Seb - "Don't Get Angry, Get Creative"
Photo : Marc Thiele

But for me personally it was a really special one. Anyone that knows me knows that I like a challenge, but I think even I wasn’t prepared for the huge undertaking that was What the Flux!?.

I’d shot over 4 hours of footage, processed the survey, and made an iPad controlled gameshow. But that wasn’t even half of it. Just unravelling the many threads of the subject matter was a huge and terrifying task. I’d find my opinion changing on an almost day by day basis. It’s so easy to get caught up in the details and I really had to force myself to see the big picture.
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