Wow what an honour to be asked to join the development team for probably the most exciting open-source project in the history of Flash!
I’m not exactly sure what I’ll be doing yet, I’ve been speaking to Carlos, Ralph and John about various ideas that I have.
Ideas such as 3D particle systems, dynamically rendered seamless 3D textures from noise algorithms, mode7 planes, endless starfield particle systems, fog, depth of field blur, and optimisations specifically relating to game development.
But it’s all early days yet, so I’ll be making sure I’m in sync with the others before I start hacking around! Erm I mean serious programming work!
So I’d like to publicly thank the team for asking me to join!
The only question is how I’ll find the extra few days in the week for all of this crazy work… 😉
10 replies on “Meet the new Papervision3D team member – me!”
Congrats Seb–very exciting news!
Hey Man! Congratulations on that! You will be a perfect addition to the team.
Very cool. Looking forward to your contributions!
Congrats, Seb! Papervision goes from strength to strength 🙂
Aha! Now we have a man on the inside! Well done, it makes perfect sense for you to be part of it. 🙂
Ace. “Optimisations specifically relating to game development” – Very exciting…
Congratulations!
Thanks so much guys! I’m actually quite nervous, but really excited to be working with the best!
Let’s just hope I can live up to it!!
Seb
Nice one! I hope you can make a very nice smooth 3d engine. It is gonna be hard work and probably will need talking with Adobe more than once to do a few tweaks for the next flash version 🙂
Seeing your work with particles I have no doubt you will advance the state of the art
VH “FITC Los Angeles 07…the Brownian motion remark”
Congrats Seb! That’s awesome news.
I’m a little late with the comment… this one slipped by me 😉