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No hardware accelerated FlashPlayer on Linux

[UPDATE] Seems that Adobe aren’t the only ones having trouble with OpenGL on Linux. I’ve asked Mozilla for an update and will elaborate in a separate post when I hear back. (Thanks to Steven Johnson for the link) First we heard that Adobe would no longer develop AIR for Linux and now they’ve quietly dropped […]

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WebGL and Molehill : an overview of in-browser GPU 3D

The Edge magazine recently asked for my thoughts on hardware accelerated graphics within the browser, and I gave them a fairly comprehensive run down. They published excerpts but here is my response in full with some updates, hopefully you’ll find it useful. HelloRacer – a gorgeous WebGL demo from Carlos Ulloa who attended my CreativeJS […]

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How to debug AIR for Android

At first, it seemed like no matter what I did I’d just get the Enter IP Address or Hostname requester in my AIR app. So, to get rid of this dreaded requester once and for all follow my handy debugging AIR Android checklist! If you’re new to Air for Android I’d recommend checking Lee Brimelow’s […]

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iPhone AppStore submission gotchas

I’ve just had a couple of issues submitting my new iPhone app to the AppStore. I have to say, it’s quite a convoluted process. In xCode’s organiser window you have a couple of very handy big buttons to validate and submit the app, which sounds perfect! Except that these buttons do absolutely nothing, and give […]

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Top Cat music game on FlashPlayer on Nexus1

I hate to say it but not many Plug-in Media projects are optimised for low end machines. We usually squeeze every bit of performance out of Flash to fill every part of the screen with crazy 3D, pixels and video! But! We found one that works really well! And it works well for two reasons […]

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AIR for Android first steps

Having finished my first iPhone app in Objective C I thought it was probably time to have a go at setting up my Nexus1 with AIR for Android. Yes. I’m a digital slut. And no. I’m not gonna pick a side. Deal with it. 🙂 But anyway, I digress! I found Lee’s very cool intro […]

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FlarToolkit made easy : SimplAR

As cool as bell-bottom pants according to Keith Peters! Which is pretty damn cool. And it can be really fiddly setting up the FLARToolkit, so I’ve finally released some of my AR code. Just in time for it to go out of fashion. 🙂 It uses the Alchemy branch of the FLARToolkit and includes everything […]

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Making a multi-track recorder in Flash part 2

On Tuesday night I did a last minute ad hoc presentation to FlashBrighton to share the experiments I’ve done with the microphone capabilities of FlashPlayer 10.1. You should be able to see the recording at live.flashbrighton.org (if it’s not there, bear with us while we try to get it working). Click “media” to see the […]

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Making a multi-track recorder in Flash

Original Photo : PhotoCapy I’ve been playing with the Flash microphone input to record and playback multiple tracks. I thought it’d be really easy, but sadly it’s been really really tricky. The main problem is to do with knowing exactly when data from the microphone was recorded, particularly relative to when some audio was played! […]

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How we broadcast FlashBrighton meetings

I’ve just written a post for Influxis explaining how we used their TVStation app, to broadcast Branden Hall’s remote Hype presentation last week. Streaming a remote presentation with TVStation