HTML5 canvas! Hailed as a competitor to Flash, so much so that Apple is using it as an excuse not to allow the plug-in on iOS. But what everyone overlooks is that canvas is horribly slow and pretty much unusable … There’s more
A couple of weeks ago I had the pleasure of presenting my CreativeJS work at the London Web Standards Event. And they filmed it. And it’s here! It was such a friendly crowd and I had great fun. Rob Hawkes … There’s more
Now that browser-based games running on touch devices are becoming a reality, it’s time to figure out how to implement easy to use and tactile game controls in these new keyboard-less environments.
I think I might be onto something with this CreativeJS training. I’ve been experimenting with the parameters; small class size, good mix of learning and playing, and some time to focus on things the attendees specifically need. And now I’m … There’s more
My Creative JS and HTML5 training is going great – the last session in Brighton worked well, and having reorganised I think I’ve found a good mix of maths and play. I left an hour or two at the end … There’s more
Yesterday Paul Rouget from Mozilla asked how to uniformly arrange points within a circle. There are a few existing algorithms to do this, but I was interested in seeing if I could use simple physics to create a stable system … There’s more
If we’re serious about making HTML games then we need to know the most efficient ways to render multiple sprites. Many are saying that Canvas isn’t fast enough for gaming and we should use DOM objects instead. But before we … There’s more
I thought everyone was over the whole Flash vs HTML5 debate, but I was wrong. Instead of accepting new developments and making changes accordingly, a state of inactivity and comfortable denial has set in. Just one tweet is enough to release the torrent of emotions that have been bubbling under the surface for months. Who knew!? There’s more