Two tutorials in two weeks!? I know, it’s crazy but I’m getting through a bit of a backlog here 🙂
I’ve now posted a guide to making super smooth running games within the browser on iOS. You can wrap it up in PhoneGap and publish to the AppStore if you want!
It’s based around the fact that if you move HTML elements around using 3D CSS transforms, they will then be rendered using the GPU. It’s so much faster than canvas, and with this game I have a full 60fps on an iPad 1.
Create an iPad optimised game on creativeJS.com
Our very first tutorial has gone live on CreativeJS.com. Getting up and running with three.js can be tricky, but hopefully this will make it very easy!
I’ve refactored it since it launched last week – let me know if you find any errors!
This tutorial is part of my CreativeJS training course. Just five spots left for my next workshop.
Brighton workshop attendees make the commute to their hotel
Early bird tickets for the last course sold out in only 10 minutes, so I thought it was probably time to put another workshop on in Brighton. And this time, it’s part of the Brighton Digital Festival – a month full of very cool events.
Tickets go on sale at 12 midday UK time tomorrow (3rd August) – see you there!
More information and tickets