HTML5 canvas! Hailed as a competitor to Flash, so much so that Apple is using it as an excuse not to allow the plug-in on iOS. But what everyone overlooks is that canvas is horribly slow and pretty much unusable on these devices. Is it even possible to create a Flash-like in-browser gaming experience on iPads and iPhones?
I haven’t mentioned this here for a while, but the podcast is going strong, with episodes approaching 8000 listens! I’m still enjoying the format, and we’re continuing to get some special guests in, but episode 6 goes back to our roots, with the two of us discussing our recent work and discoveries. Let me know what you think!
I think I might be onto something with this CreativeJS training. I’ve been experimenting with the parameters; small class size, good mix of learning and playing, and some time to focus on things the attendees specifically need.
And now I’m coming to America! NYC, San Francisco and Kansas City, to be precise.
The momentum seems to be growing after workshops at SxSW, Amsterdam and Manchester. Check out the #creativejs hashtag on twitter – it’s really nice to see how people take what they learn and continue to play and experiment.
San Francisco tickets are on sale now, only 2 early bird tickets left :