FITC San Francisco – 10% discount!

No sooner than I’ve got back from Kansas City for the excellent D2W event (thanks Dee!), the official tour continues! Transatlantic trip #5 of 6 is looming with my third trip to the west coast for FITC San Francisco. And it’s shaping up to be a very special one indeed.

I’m running my very enjoyable Flash games workshop, it’s so much fun and you’ll walk away will several game engines, including asteroids, space invaders, a platform game and a top down racer! And in my presentation I’ll be getting a hold of a drum kit to demo the latest development in my visual sampler experiments.

Legendary Flash superstars such as Yugo Nakamura, Colin Moock and Erik Natzke will be there. And also the best particle guy there is, Robert Hodgin. And as it’s in San Francisco you can be pretty sure that most of the Adobeans will be there, and Kevin Lynch will be presenting.

And now you can get 10% off! Although you have to work for it. You have to learn how to spell my surname – the discount code is Lee-Delisle 🙂 Add it to the registration form here and I can’t wait to see you there!

FlashBelt 2010 review

Sunset in Minn

Sunset in Minn

What can I say about FlashBelt that hasn’t already been said? It’s such a great conference and Dave did an excellent job yet again.

Sadly I missed a lot of sessions as I had last minute changes to my own presentation, but managed to make it to the classic double act Richard Galvan and Mark Anders presenting the Adobe keynote.

Other notable sessions included Jared Tarbell, with beautiful and inspiring work (he’s laser cutting stone now!) and Jer Thorp sharing his early computing experiences that resonated with my own history. Despite the fact that I missed a lot of presentations, there was such a great vibe and I really enjoying hanging out with good friends, old and new.

As for my session, well not many conference organisers can get you a drum kit at a moment’s notice. Which was just what I needed for my visual sampler (full post coming soon).


I also introduced a new “anti-tween” engine, Tweaser and I’ve opened it up for beta testing. So keep an eye on the next post or two (and my twitter feed) if you’re interested in signing up.

I got some great feedback (thank you!) and I’m glad you enjoyed my new experiments.


The parties were as good as ever, and what FlashBelt would be complete without the obligatory drunk singing at the legendary Nyes piano Karaoke. The same pianist is there every year with the same bawdy humour, the same songs, and the same dodgy viagra jokes. I sometimes feel like his life must be like some crazy booze soaked groundhog day. But I would so miss him if he wasn’t there!

Mall of America

I also had a chance to explore Minneapolis, including the crazy Mall of America where I discovered this highly surreal seat stuck to the wall.

A seat stuck to the wall

And on Tali’s instructions (whose session was excellent, so I hear), we also visited the architecturally wonderful Guthrie Theater.


There are rumours that this may have been the last FlashBelt, let’s hope not. Either way I’m coming to Minneapolis next year to continue the tradition 🙂

Current stop on my world tour is Kansas City for D2W.

2 days of Papervision3D and Flash games training for £249!

Depth of Field particles in Papervision3D

Depth of Field particles in Papervision3D

I’m very pleased to announce that I’m running 2 days of training in Birmingham (UK) at the end of July, along with my friends at FlashMidlands. And if you book the Super Early Bird tickets (before June 15th), you’ll get both days for only £249! (saving £180 from the full price!) But I’d hurry, these courses usually sell out.

I’ll show you how to get started with Papervision3D and before you know it, you’ll be working with models, texture baking, depth of field particle effects (see image above) and of course, FLARToolkit using SimplAR. I’ll also be revealing many of the optimisation and production techniques behind high quality Papervision3D projects.

Asteroids from

On the second day we’re going to look at making Flash games and programming animation, especially concentrating on interactivity, optimisation and making the games feel just right. And you’ll take away the base code for Space Invaders, Asteroids, a top down driving game, 3D soccer shootout, a platform game engine, a simple framework and more!

Naturally I’d encourage you to come to both days, but of course you are free to choose a single day if you prefer. The last course I ran in Brighton got a 97.78% approval rating and you can read more feedback here.

There are very limited super early bird tickets available (only 8) so book now to ensure your space!

FlarToolkit made easy : SimplAR

As cool as bell-bottom pants according to Keith Peters! Which is pretty damn cool. And it can be really fiddly setting up the FLARToolkit, so I’ve finally released some of my AR code. Just in time for it to go out of fashion. 🙂

It uses the Alchemy branch of the FLARToolkit and includes everything you need to get up and running. It also has a very optimised automatic threshold adjustment system that takes virtually no extra processor time.

Here’s a quick intro :

It’s easy to use, there’s just one class. And I’ve also included swc files for the FLARToolkit Alchemy branch and the latest revision of Papervision2.1. You just need to extend the class and override the add3DObjects function.

package ly.seb.simplarexamples
	import ly.seb.simplar.SimplarBase;
	import org.papervision3d.objects.primitives.Sphere;
	[SWF (width="640", height="480", backgroundColor="0x000000",frameRate="30")]	
	public class AR_Sphere extends SimplarBase
		override public function initialise() : void
			var sphere : Sphere = new Sphere(null, 40); 
			sphere.rotationX =  90; 
			sphere.z = -50; 
			//add it into the container that is updated 
			//relative to the pattern marker

Check out the screencast below to see how to use a custom marker, handle when the pattern is lost and found, and load a 3D model in.

You can check out the project from my googlecode repository at :

There area couple of extra things I’d like to add to the code, at the moment the size is fixed at 640×480 and the image is not mirrored; both things I would like to fix in the future.

I’d like to thank for his FLARToolkit Alchemy code that saved me masses of time! Thanks also to Jesse Freeman and Kyle Kellogg for helping me test this.